Tuesday, June 4, 2013

Thoughts on Commissioning

I have been spending a lot of time working on my home lately.  It has been very rewarding work, and opened my eyes to how simple it is to do a lot of the things yourself that would otherwise cost you a fortune.  All you really need is some can-do attitude, a bit of mechanical aptitude, and access to the internet :).  Seriously, how did people do it before the internet? Youtube has become a part of my toolbox, right next to the cordless drill.

I recently completed the shop commissioning of the massive new drill rig project I designed.  It was, as always, a great learning experience in addition to being very rewarding.  Some of the recurring truisms from the commissioning:
  • You just have to try some things.  A few minutes of real world testing is worth weeks of time in front of the computer in some cases.  Now not all cases!  Thank you Finite Element Analysis!  But software, for example, almost cannot be tried soon enough in the development process.
  • Its never the problem you expect.  This one is rather obvious, but rears its head frequently.  Fact is, if it was a problem you expected and didn't do anything about, you are kind of an idiot, right?  Well, not exactly.  Engineering can be an iterative process, and there is a degree of uncertainty with any new creation.  As engineers, we try to think of all the things that could go wrong, and I would bet that 90% of the time what actually goes wrong is not on that list.  This is likely due to the fact that if you are able to anticipate a certain type of problem, you eliminate it from your design the best you can.  If you are creating something new though, expect a few of these "gotchas".
  • Sometimes, entropy wins.  Sure, there are a few problems you run into and think: "yeah, this happens all the time".  A leaky hose for example.  Some problems, however, are almost impossible to track down and are completely unique.  Like a faulty bus bar from a manufacture with a tiny piece of plastic covering the conductor in one of several hundred terminals.  Yeah, $2 part, 4 hours tracking it down.  Entropy 1, Engineer 0.
  • Running a new piece of equipment can bring the hind-sight engineering specialists out of the woodwork.  "Why didn't you do this?" or "Why wasn't that considered in the design?".  The fact is, when building a prototype, some things are going to get missed.  Don't let it bother you, instead try to create a culture of jumping in and fixing problems rather than just pointing them out.  Remember that a toddler can spot an oil leak, it takes an adult to fix it.
  • Nine women cannot have a baby in one month. I think this is a German saying.  It may be my favorite thing to remind managers who want to solve a technical issue by pulling in more resources.
  • Perspective can be a big blessing.  After spending about 25 days straight working on something, that thing can pretty easily creep steadily higher on your shit list.  Every problem you encounter can seam insurmountable because it gets jammed into your crowded brain with all problems fixed and outstanding.  Get someone new involved when this starts to happen!  For my project, I called in a drilling supervisor to see what he thought of the rig.  He reminded us that we are doing stuff that has never been done before and SUCCEEDING.  All of a sudden building a small step to change a filter seams like the minute task it is.  
  • Telling people what they want to hear when it comes to timing is a mistake.  This one is easy to fall victim to if you are a people pleaser (a terminal problem I deal with, along with Irish guilt).  If someone asks you when it will be done, give your honest estimate.  And don't forget to double it.  Adding time to your estimate is NOT unscientific, it is what experienced professionals do (see entropy).  It is always better to take the heat for the timeline now and be a hero if all the stars align and by some miracle you complete your project early.  
  • Beer is good.  Having a beer with your team after a hard days work is good for everyone.
  • Lists rule.  keep one running punch list.  ONE.  That is the key.  Maintaining multiple lists is impractical and causes things to get missed.  Don't get too hung up on categorizing your list either.  Just write it down.  You can always organize it later! 
  • Things seam easier when they are done.  Don't forget all the heart-ache you poured into your creation.  People will look at it and it will appear simple to them.  Remember that it is easy to make a convoluted and complex mechanism to do a function unreliably.  To create something simple and reliable is the pinnacle of engineering achievement.  And when someone looks at it and says "duh, of course that is how that is done", remind yourself that if it was really that obvious, people would already be doing it that way.  You have created something simple and innovative (prepare to be copied thanklessly :) )
I am so excited to be at this phase of the project.  My team, which was pulled together from Australia, Canada, and the US, worked very well together!   Lots of exciting new developments and innovations.  I will post a link as soon as the info goes public!

Amy has done an amazing job documenting our family life!  Let me know if you want access to that blog, as it is set to private.  I will just say here that having a baby has been by far the greatest thing to happen to me.  I couldn't be happier with my family, career, or home.  Life is good.  Cheers, friends.

Music:  I am digging the new Queens of the Stone Age album "...Like Clockwork"
Reading: I am reading "Dune Heretics"...  Frank Herbert awesomeness.

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